| Album | Title | Vers. | Stems | Duration | Compo/Artist | Description | Keywords | Key | BPM | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
Soul Banger [CEZ4154 - 8] |
3'42 | Morgan Sansous | Serious & stubborn riff. Trash/death metal. Guitar chorus @ 1'57. | death metal noisy mechanical sport extreme & fighting sport | B | 120 | ||||
|
Soul Banger 2 [CEZ4154 - 18] |
Alt. | 3'34 | Morgan Sansous | Serious & stubborn riff. Trash/death metal. Break @ 1'57 & guitar | noisy extreme & fighting sport mechanical sport trash (texture) | B | 120 | |||
|
Sword and Shield [CEZ4154 - 14] |
0 | 2'49 | Morgan Sansous | Massive & volunteer. Trash/death metal. Rock band. | death metal noisy heavy powerful & imposing | Bm | 110 | |||
|
The Last Journey [CEZ4161 - 5] |
0 | 4'35 | David Reyes | Constant sequence & Majestic orchestral crescendo. | social drama sparse mysterious anticipation | Em | 120 | |||
|
Infony (part 13) [CEZ4014 - 13] |
0 | 0'06 | Bernard Parmegiani | Logo. Jingle. Analog synth. | jingle video game blooper sting | Ab | 124 | |||
|
Frozen Tundra [CEO2015 - 7] |
0 | 1'56 | Bruno Alexiu | Emotional & stark. Orchestra with bell @ 1'02. | cold desert docu fiction moving cold | Bm | 62 | |||
|
Invincible Clan [CEZ4122 - 6] |
2'14 | Thierry Caroubi | Epic & romantic. Symphony orchestra & rhythm @ 0'42. | adventure cinematic orchestra docu fiction adventure game | Gm | 97 | ||||
|
Invincible Clan 2 [CEZ4122 - 21] |
Alt. | 1'57 | Thierry Caroubi | Epic & romantic. String orchestra. | destiny cinematic orchestra peaceful contemporary series | F | 62 | |||
|
Frontierless [CEZ4122 - 11] |
0 | 2'27 | Thierry Caroubi | Tension. Urgents & inexorable. Symphony orchestra, cymbalum & | adventure mysterious cinematic orchestra exotic | Em | 120 | |||
|
Ding-A-Ling [CEZ4100 - 25] |
0 | 1'58 | Dominique Depret, Claire Vailler | Mechanical & joyful. Electronics. | sequencing robotic driving video game | Dbm | 167 | |||
|
Plastic Islands [CEZ4091 - 14] |
0 | 3'03 | Gangpol & Mit | Exotic & nocturnal suspense. Electronics. | funny scary mysterious modern changing | Ab | 101 | |||
|
The Manor Level [CEZ4091 - 16] |
0 | 1'40 | Gangpol & Mit | Interrogative suspense. Electronics. | funny scary paranormal video game kitsch & cheesy | Bb | 133 | |||
|
Snake Charm [CEZ4091 - 18] |
0 | 2'18 | Gangpol & Mit | Exotic & nocturnal suspense. Electronics. | tropical forest mysterious modern exotic | Gm | 97 | |||
|
Night Town [CEZ4092 - 22] |
0 | 2'16 | Hoosky | Motown revisited. Steady beat & analog synth. | attitude club fashion relentless | Gm | 117 | |||
|
Geekin' [CEZ4092 - 24] |
0 | 2'04 | Hoosky | Odd but easy electro dance. | attitude beat making urban landscape industry | Am | 100 | |||
|
Banking Panics [CEZ4074 - 14] |
0 | 1'48 | Elisabeth Skornik, Guy Skornik | Dramatic & urgent. Rhythm @ 1'00. | horror disturbing scansion urgent | Em | 120 | |||
|
Total News [CEZ4059 - 4] |
0 | 2'23 | Alexandre Bazin | Futuristic & informative. Random percussion groove with filtered FX. | steady industry sequencing 2000 | Ebm | 85 | |||
|
Quick Silver [CEZ4059 - 14] |
0 | 2'25 | Alexandre Bazin | Post-industrial dance. Hard, bright synth samples with cold rhythmic | cybernetics investigation contemporary art electro industrial | C | 120 | |||
|
Spaceheart [CEZ4059 - 16] |
0 | 2'56 | Christian Zanesi | Ambient soundscape. Ethereal. Empty drones with waves of digital FX. | abyss disturbing pulsation science | Bm | 82 | |||
|
Perec [CEZ4059 - 17] |
0 | 1'30 | Alexandre Bazin | Unstructured, machine conversation. Analogue & digital synth collage. | architecture & design unstable sci-fi 2000 | Db | 69 | |||
|
Future Memory [CEZ4059 - 20] |
0 | 2'07 | Benoît Courribet | Unique & challenging. Thic resonant drone with manipulated xylophone | architecture & design hypnotic investigation electroacoustic music | G | 74 | |||
|
Repression [CEZ4056 - 15] |
0 | 2'13 | Nicolas Mizrachi, Jean-Francois Morin | Intrigue & power. Brass swells & loop drums with slow tension. | relentless aggressive & violent action movie rumbling | Bm | 109 |